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Submission + - How OneWeb lied about a near-miss collision with a SpaceX satellite (teslarati.com)

Turkinolith writes: In a follow-up to a story previously reported:

In the latest trials and tribulations of a SpaceX Starlink competitor that went bankrupt after spending $3 billion to launch just 74 small internet satellites, it appears that OneWeb knowingly misled both media and US regulators over a claimed “near-miss” with a Starlink satellite.


Comment Re:Amateur investors trading on margin? (Score 1) 174

So, basically, it's a big old Nelson Ha-ha to the professional gamblers at the Stock Exchange who have had their fingers burnt.

And that's why their bitching for "investigations" and "regulation" over on CNBC right now. How dare retail investors take money away from them.

Comment Let time be its own thing (Score 1) 105

Why keep trying to tie an idea like time with some arbitrary cycle that is imperfect like the movement of the earth around the sun and the spin of this planet? Let's just declare the numbers be pure and free, unchanging and consistent. Let the world be as it is, an imperfect rock trapped in a gravitational prison around yet another star in the cosmos.

Comment Re:I wonder I wa wa wa wa wonder (Score 1) 112

That really depends on the company. EA has an Employee Stock Purchase Plan, Blizzard has profit share bonuses if the project hits certain sales targets. I don't think I've ever heard of employees getting an outright share of sales revenue. Also, pay tends to be the opposite where you get LESS for video game work than you do some other private jobs. Varies based on the position and studio of course.

Comment Same shit, different year (Score 1) 112

I've worked in the video game industry for 15 years now and this type of article happens all the time. Some big name release gets pushed back, it leaks out that despite management attempts to curb crunch that it happens. The news gets out, some publication makes a big splash about it, it gets sensationalized. Next comes all the pearl clutching of people who work in software development about how they would NEVER work at a company that requires this, despite it being a very common thing all over the place. Eventually the game comes out, people forget all about it, the world continues on to the next company that needs to do crunch time. For what it is worth, I've NEVER worked on a project that hasn't needed crunch time.

Comment It's a matter of perspective... and money (Score 2) 178

"A fairly cheap, big-screen 4K TV, and an accompanying surround sound setup will put you right back in the theater recliner, except you have full control over the experience." Possibly, but a rich persons home theater experience is WAY different than a person lower down on the income scale. You're taking a standard experience that productions can design around those conditions to expect and fragmenting it to an N* scale of different combos of technology, screen resolutions, audio set-ups. Seems like a step-back.

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